![]() This game takes a lot of time to really write out characters – perhaps to compensate for the humble visual presentation – but it absolutely works to the benefit of the game. Indeed, even given the fact I wasn’t such a great fan of the artistic design of the game at first – think bland environments and generic character portraits – I was quite impressed by how much I quickly came to find all the characters quite endearing. It would have been so easy to lose a sense of character, place, and even time with the sheer dominance of time travel over everything that goes into the game, but it doesn’t. This won’t be always as obvious as you might want it to, either, and the plot of Radiant Historia starts to become a web-like mess of narrative strands to puzzle through.Ĭredit has to go to the writers to keeping such great control over it all, though. Information you’ll get from a historical event in one time line will give you the information you need to progress through a barrier in another timeline. Soon enough you’ll find yourself having to leap back and forth between multiple time lines. At any point, Stocke can pull out a book of incredible power, the Historia, and use it to travel back to one of those crucial decisions, and alter his decisions. Thankfully, though, bad decisions don’t mean so much. Other times it will take him one step closer to resolving the war and uncover what’s really going on with the desertification. Throughout the adventure, Stocke is presented with critical decisions, and, obviously, the decisions he makes will affect how the narrative pans out. ![]() It’s just a pity that no one in our world has access to the Historia that Stocke does, because that would solve a lot of problems. Desertification is going to cause an awful lot of wars in the real world in the not too distant future. He’s a spy and soldier in service to one nation, which has found itself embroiled in a war with another nation as a curse upon the land is slowly turning everything to sand. Radiant Historia follows the story of a fellow called Stocke. It’s a complex game in its breath and themes, but it’s also so compelling that it’s difficult to put down… and that’s despite a surprisingly functional and uninspiring combat system. Radiant Historia: Perfect Chronology is a sprawling JRPG that makes time travel everything to the experience. But it’s a ridiculously difficult subject to visualise and then execute in a way that isn’t so filled with painful logic flaws that it’s impossible to take seriously. That’s not to say it can’t be done, and the body of philosophical thought around time travel and associated themes (morality and so on) is just fascinating. Radiant Historia: Perfect Chronology is out February 13.It usually does my head in when developers, authors, film makers, or any other creative tries to tackle the topic of time travel. It’s rated T for Teen for Fantasy Violence, Language, Suggestive Themes, and Alcohol. The new 3DS version features added gameplay and story content as well as voice acting and cutscenes. It features a time-traveling story where a party of heroes must navigate two different timelines with diverging decisions and outcomes. Radiant Historia is often considered one of the best JRPGs of the DS era. Radiant Historia: Perfect Chronology is an expanded remaster of the original 2011 Nintendo DS JRPG Radiant Historia. ![]() Hunting Corridor: A dungeon that you can find an item to boost up your character parameters.Meeting in the Chasm: Explore the hidden past of Nemesia.Settling the Score: Investigate the distortion in time with Rosch and Gafka in different timeline.Under the Moonlight: Investigate information leak with Eruca and Rainey in New Granorg in different timeline.Rage of the Fallen: Rescue Aht and Marco in New Granorg in different timeline.Each character will show up ready for a swim. Classic Art Pack: Switch main character art to original version’s.Chibi Art Pack: Switch main character art to Chibi art.New Difficulty – DEADLY: Unlock “Near Death” difficulty.
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